Things that come in handy when working with Houdini.
Abbreviation Vocab
OP/TLA | Full Name | Context | What it does (example) |
---|---|---|---|
SOP | Surface Operator | Geometry network | Build/modify meshes (Box, PolyExtrude) |
DOP | Dynamics Operator | DOP network | Physics sims (RBD Object, Flip Solver) |
COP | Compositing Operator | COP network | Image compositing (Blur, ColorCorrect) |
VOP | VEX Operator | VOP network | Visual VEX graphs (Noise, Add) |
ROP | Render Output Operator | /out context | Render/export (Mantra, Filmbox FBX) |
XOP | eXternal Operator | HDK/plugins | C++ nodes from HDK or 3rd-party |
SHOP | Shading Operator | SHOP context (legacy) | Materials/textures (Texture, Material) |
OTL | Operator Type Library | File | Defines one or more HDAs (.otl asset libraries) |
HDA | Houdini Digital Asset | Any network | Packaged, reusable node (e.g. procedural building HDA) |
CHOP | Channel Operator | CHOP network | Audio/timed data ops (Waveform, Filter) |
POP | Particle Operator | SOP/DOP networks | Particle sims (POP Source, POP Solver) |
TOP | Task Operator | TOP network (PDG) | Defines work graphs; manages task dependencies |
PDG | Procedural Dependency Graph | Core system | Underlying framework for TOP networks |
LOP | Lighting Operator (Solaris/USD) | LOP network | USD scene ops (Stage Manager, Render Settings) |
RenderMan_ROP | RenderMan Render ROP | /out context | Renders with RenderMan (AOVs, bucket settings) |
RmanProcSOP | RenderMan Procedural SOP | SOP network | Instanced .rmanproc procedurals in-scene |
PxrSurface_VOP | Pixar Surface Shader VOP | VOP network | Build standard PxrSurface materials |
PxrDisplace_VOP | Pixar Displacement Shader VOP | VOP network | Create RenderMan displacement shaders |
PxrVolume_VOP | Pixar Volume Shader VOP | VOP network | Define smoke/fire volume shaders |
PxrRodLight | RenderMan Area Light VOP | VOP/Light context | Area-light shader for RenderMan |
PxrEnvDayLight | RenderMan Environment Light | LOP/Solaris network | Daylight (sun/sky) lighting setup |
USD Import SOP | USD Import SOP | SOP network | Import USD prims as Houdini geometry |
USD ROP | USD ROP | /out context | Export the current stage to USDA/USDC/USDZ |
Karma_ROP | Karma Render ROP | /out or LOP context | Render your Solaris (LOP) scene with the Karma Hydra delegate |