fxpppr – Houdini Vocabulary

Author

flip phillips (fxpppr)

Modified

September 17, 2025

Things that come in handy when working with Houdini.

Abbreviation Vocab

Table 1: A list of abbreviations and acronyms for Houdini.
OP/TLA Full Name Context What it does (example)
SOP Surface Operator Geometry network Build/modify meshes (Box, PolyExtrude)
DOP Dynamics Operator DOP network Physics sims (RBD Object, Flip Solver)
COP Compositing Operator COP network Image compositing (Blur, ColorCorrect)
VOP VEX Operator VOP network Visual VEX graphs (Noise, Add)
ROP Render Output Operator /out context Render/export (Mantra, Filmbox FBX)
XOP eXternal Operator HDK/plugins C++ nodes from HDK or 3rd-party
SHOP Shading Operator SHOP context (legacy) Materials/textures (Texture, Material)
OTL Operator Type Library File Defines one or more HDAs (.otl asset libraries)
HDA Houdini Digital Asset Any network Packaged, reusable node (e.g. procedural building HDA)
CHOP Channel Operator CHOP network Audio/timed data ops (Waveform, Filter)
POP Particle Operator SOP/DOP networks Particle sims (POP Source, POP Solver)
TOP Task Operator TOP network (PDG) Defines work graphs; manages task dependencies
PDG Procedural Dependency Graph Core system Underlying framework for TOP networks
LOP Lighting Operator (Solaris/USD) LOP network USD scene ops (Stage Manager, Render Settings)
RenderMan_ROP RenderMan Render ROP /out context Renders with RenderMan (AOVs, bucket settings)
RmanProcSOP RenderMan Procedural SOP SOP network Instanced .rmanproc procedurals in-scene
PxrSurface_VOP Pixar Surface Shader VOP VOP network Build standard PxrSurface materials
PxrDisplace_VOP Pixar Displacement Shader VOP VOP network Create RenderMan displacement shaders
PxrVolume_VOP Pixar Volume Shader VOP VOP network Define smoke/fire volume shaders
PxrRodLight RenderMan Area Light VOP VOP/Light context Area-light shader for RenderMan
PxrEnvDayLight RenderMan Environment Light LOP/Solaris network Daylight (sun/sky) lighting setup
USD Import SOP USD Import SOP SOP network Import USD prims as Houdini geometry
USD ROP USD ROP /out context Export the current stage to USDA/USDC/USDZ
Karma_ROP Karma Render ROP /out or LOP context Render your Solaris (LOP) scene with the Karma Hydra delegate